Init: +5. Senses: Perception +14. Ac: 21, touch 14, flat-footed 16 (+5 armor, +5 Dex, –2 rage, +2 shield, +1 size).
Hp: 120 (10d12+50).
Fortitude: +13. Reflex: +10. Will: +8; +4 vs. spells and spell-like or supernatural abilities, +2 vs. fear. Defensive Abilities: improved uncanny dodge, trap sense +3. Dr: 2/-. Immune: nauseated, sickened.
Speed: 30 ft.. Melee: mwk scimitar +15/+10 (1d4+3/18–20). Ranged: +1 composite longbow +15/+15/+10 (1d6+4/19–20/×3) or +1 composite longbow +17/+12 (1d6+4/19–20/×3). Special Attacks: rage (24 rounds/day), rage powers (clear mind, internal fortitude, raging climber +10, rolling dodge +2, superstition +4). Strength: 16. Dexterity: 20. Constitution: 18. Intelligence: 10. Wisdom: 12. Charisma: 10.
Base Attack: +10. Cmb: +12. Cmd: 25.
Feats: Deadly Aim, Improved Critical (composite longbow), Manyshot, Point-Blank Shot, Rapid Shot.
Skills: Acrobatics +20, Climb +30, Perception +14, Stealth +19, Survival +5, Swim +7.
Languages: Common, Halfling. Special Qualities: fast movement. Combat Gear: potions of cure light wounds (2), potion of protection from arrows, potion of shield of faith, alchemical silver arrows (10), alchemist's fire (2), cold iron arrows (10), drow poison (3), tanglefoot bag. Other Gear: +1 mithral chain shirt, +1 buckler, +1 composite longbow (+3 Str) with 60 arrows, masterwork scimitar, belt of incredible dexterity +2, cloak of resistance +1, climber's kit, 300 gp.
Tactics
During Combat The barbarian uses Climb and Acrobatics to rain death upon enemies from above. She snipes from cover or concealment to begin her attack, but after that is concerned solely with maximizing the intensity of her deadly barrage. She activates her rolling dodge to evade enemy counterfire.
Base Statistics When not raging, the barbarian's statistics are
AC 23, touch 16, flat-footed 18
hp 100
Fort +11
Will +6; no bonus vs. spells and spell-like or supernatural abilities
Immune —
Melee mwk scimitar +13/+8 (1d4+1/18-20)
Ranged +1 composite longbow +15/+15/+10 (1d6+2/19-20/×3) or +1 composite longbow +17/+12 (1d6+2/19-20/×3)
Str 12
Con 14
CMB +10
Skills Climb +18, Swim +5.
Rare tribes of halfling cannibals stalk deep jungles in search of sentient prey.
Lanani Shabu
When newcomers objecting to his matriarchal tribe's cannibalistic ways wiped out his kin, Lanani had no choice but to ritualistically take on new leadership—and a new gender. Now "Mother Lanani" hunts the jungle, punishing humans and recruiting halflings to her new tribe.
Combat Encounters
Lanani can stalk quarry for days, slowly weakening those she is not able to knock out with her poison. Other times, she heads a hunting band.
Roleplaying Suggestions
Lanani rarely interacts with the outside world, but in desperate times she ventures into civilization to lure prey closer to her tribe.